These attacks make for fun diversions during combat, giving you a brief respite from the button mashing and dodging. As a boss recharges health, they are lest open to devastating attacks if you can hit them with the stance that matches the energy color they’re emanating. Essentially super-moves, Kiwami attacks open up during boss fights. There are also Kiwami attacks, which are new to the franchise entirely. Since you’ll be spending tons of time with Kiryu, being able to switch things up during the hundreds of fights you’ll get into is a welcome addition. That isn’t to say that Kiryu, or his story, is in any way boring, it’s simply a matter of variety being removed.Ĭarried over from Yakuza 0 into Kiwami is the addition of various fighting styles. The chapter breaks offered time to reflect on what had taken place, and a breather from the mechanics of each character. Going back and forth between Kiryu and Majima in 0 offered a nice contrast to each character’s story and journey. One element that is definitely felt missing is the inability to switch between two characters. He quickly finds himself tangled in a complex criminal web involving a young girl and tons of missing money. The world around him has changed, and he’s effectively a man out of time. Tasting freedom for the first time in a decade, Kiryu is slapped with the reality that the world he left behind is gone. Picking up nearly a decade after the end of 0, Kiwami focuses on Kiryu’s exploits following a stint in prison, taking the wrap on a murder he didn’t commit in the name of protecting a close friend. Sega’s follow-up to that instant classic is Yakuza Kiwami, a remake of the original Yakuza, built from the ground up for modern platforms, and with slight narrative tweaks to better incorporate elements from 0 as well as 2-5. As we reported a few months back, the Yakuza series is going through something of a franchise rebirth, thanks in large part to the overwhelming reception of Yakuza 0.
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